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When it comes to trying to describe
Noonat's game
Queens, I really can't do it more justice than
auntie pixelante does in
her description:
in most difficult contemporary jumping games, it’s taken for granted that the player will die and try again many times, most likely taking many incarnations to reach the end of the game. in queens, these lives are characters and the repeating cycle of their deaths and replacement is the narrative, suggesting the expendability of women (who are neither faceless nor nameless) to a henry viii-style patriarch.
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