Wednesday 12 August 2009

Gregory Weir's Silent Conversation

The fairytale connection here is rather dubious, although Carrol's Alice's Adventures in Wonderland is one of the featured texts, but I just simply had to link to Gregory Weir's Silent Conversation: a gaming/reading experience that, as the people at Jayisgames point out, neatly plays with the idea of a piece of writing as something where "the author provides the words as your footing, and you respond by touching each of them." Silent Conversation is essentially a classic platform game, where the story naturally progresses as you pass from left to right, except here the levels are literally (as it were) made up of the words of the story that you are experiencing. In the H. P. Lovecraft tale the words "the moon" hang in the middle of the sky of twilight-coloured letters and in Alice the rabbit hole the heroine crawls through is two narrowing lines of text that ultimately come to a tumbling hole of long, thin paragraphs. The words are both the literal text of the story and also the virtual building blocks of the story environment: a kind of concrete poetry mixed with experimental gaming.

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