in most difficult contemporary jumping games, it’s taken for granted that the player will die and try again many times, most likely taking many incarnations to reach the end of the game. in queens, these lives are characters and the repeating cycle of their deaths and replacement is the narrative, suggesting the expendability of women (who are neither faceless nor nameless) to a henry viii-style patriarch.
Tuesday, 30 June 2009
Queens
When it comes to trying to describe Noonat's game Queens, I really can't do it more justice than auntie pixelante does in her description:
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